There is no innovative course curriculum, training materials and tools on social innovation that VET institutions in the field of sport can apply.
Supporting professional development of VET trainers/lecturers and developing SI skills for sport professionals working in sport organisations.
A course curriculum on SI in the field of sport and a gamification based interactive learning platform for sport professionals.
1) Direct target group: Sports managers, other sport professionals (coaches etc.), VET trainers/lecturers in the field of sport.
2) Beceficiaries: Sport organizations, VET organizations/institutions, universities, training providers, trainers/lecturers of target organizations